Armor piercing rounds are great for taking out targets that are behind thin metal or wood barriers. Most of the time it’s by using distractions or by using specialty ammo. The maps are planned out so that you can take out the entire base without being alerted. These methods look like accidents and won’t raise the alarms. Similar to Hitman there are opportunities to take out targets using the environment. Tagging enemies, watching their patterns, finding things that can be used as a distraction to isolate a soldier is essential. No longer are you moving from shadow to shadow, instead you’re scanning, observing, and planning. Once you’re at your sniping spot, the game changes drastically. If you wanted to you can even sneak past the enemies. These maps are more linear, but you will need to fight your way through checkpoints of enemies to get to sniping spot. These contracts feature extremely long sniping that requires specific loadouts and ammo. Long Shot Contracts is where I believe Sniper: Ghost Warrior Contracts 2 shines and sets itself apart from other action stealth games. This increases replayability a lot and encourages different play styles. Similar to Hitman, there are various challenges to complete for each target. For example, there is a challenge to shoot grenades on enemies belts, but if you do that you’ll likely not get the challenge for no alerts. You won’t be able to get every challenge in a single run, so pick the ones you want go after that fit your playstyle. However, there will be challenges to complete that will grant you extra money and those will have you play a certain way. Or you can be a bushes shadow and strike quietly with CQC, a bow, or throwing knives. Since the map is more of a sandbox in these contracts you can go in loud with shotguns, grenades, and C4. The Classic Contracts of course gives more freedoms in the type of gameplay you want. The alternating of mission structures gives a nice taste of all sorts of gameplay options. You won’t be sniping targets from 1000+ meters away here. These maps require more of a traditional stealth type gameplay with a lot of hiding in bushes and closer combat. Classic Contracts put you in a open map with a set of targets that you can take down in whatever order. This means you’ll need to be prepared for long distance and some CQC instances. You will need to move through various enemy outposts to get to the sniping spots. Long Shot Contracts feature a fairly linear map that will take you to various sniping perches to pick off enemies from afar. Depending on the type of missions, the maps are structured very well to fit the gameplay. Each mission has its own map and set of targets and challenges. There are two different kind of mission structures that are featured and for each one a certain loadout will benefit. Give me some well done maps, some targets, and let me do the rest. That’s about the gist of it since it never really tries to be anything more than what it is, and I’m fine with that. The game takes place along the Lebanese and Syrian borders where you must stop a criminal syndicate by blowing their leaders brains into tiny chunks. You play as Raven, a contract sniper assassin who is hired to take out a series of contracts in the Middle East. Sniper: Ghost Warrior Contracts 2 has a pretty simple plot, and luckily it doesn’t beat you over the head with it. Sniper: Ghost Warrior Contracts 2 feels like a combination of Hitman and Far Cry, and I love it. I get the same satisfaction from titles like Hitman, where smartly planned assassinations are rewarded. They call it a “no fun run”, but to me it’s rewarding and intense planning your strikes from the shadows. My friends laugh at me because I play Dishonoredfull stealth, no kills, and no powers. The act of being able to pick off an entire map without being spotted is a thrill for me and its own type of puzzle. Give me an option and I’ll choose to be a long range stealth assassin every time. It’s no secret that I love a good stealth game.
0 Comments
Leave a Reply. |